after action reports
Stories from the table – one shot and one off adventures
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Playing the Discworld RPG: As Full of Life as an Old Cheese
Some settings feel like they ought to be RPGs. The Discworld is one of them. It’s already about people blundering through plots they don’t fully understand, improvising wildly while the universe throws Consequences at them in the name of narrative satisfaction. That’s a Tuesday night game, right there. Like a lot of nerds of a
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Mothership: Dead Planet (WacoMatrixo remix)
They wake up in what looks to be the command deck of a starship. There’s a big screen in front of the captain’s chair. Turned off. The various terminals at different officer stations are also off. There is a dim red light rather than the usual blanket of white light. Only way out is an
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Mothership: Bloom
A dead drop job offer. Break into secure and remote facility, retrieve items of interest. 200ckr payment on completion. 50ckr for partial fulfillment. Reliable contractors only. Further details provided once accepted.
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Mothership: Another Bug Hunt
Greta Base Terraforming Colony went dark six weeks ago. The company sent a dropship with marines and supporting android to investigate. Their mission: rendesvous with 2nd Lt Kaplan, clear the area of hostiles and retrieve the samples from Dr. Edem.
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Mothership: The Haunting of Ypsilon 14
The crew of the Omega, a UCS cargo freighter, dock at mining station Ypsilon 14 on a routine trade run. They’re greeted by Captain Sonya and come onboard for a bit of coffee whilst one of the station’s loaders Kantaro goes to work taking supplies off their ship. Whilst the human crew of the Omega…




