reading
Stuff I’ve read and felt compelled to write about
-

FiveEvil – A Quick Review, or: How I Learned to Stop Worrying and Fear 5E Again
Every so often I am reminded that Past Me cannot be trusted with a Kickstarter account. At some point he apparently thought, “You know what you need, as a person who has deliberately drifted away from 5E? A 5E horror game.” And then, months later, a perfectly handsome PDF arrived and Present Me had to
-

Conan the Hyborean Age – Quick Review
My take on Conan: The Hyborian Age (Monolith 2025), read alongside the old Modiphius Conan 2d20 and your usual S&S suspects (Barbarians of Lemuria, Crypts & Things, Swords Against the Shroud, Sharp Swords & Sinister Spells). The core engine is simpler than 2d20, spicier than BoL.Monolith Conan is: pick a Stat (Might, Edge, Wits, Grit),
-

Warhammer: The Old World Roleplaying Game – Quick Review
Here’s my “first-impressions” review of Warhammer: The Old World Roleplaying Game, taking it on its own terms and then comparing it to my current fantasy standbys. The engine is clean and decisive (dice-pool, target-under). You build a pool of d10s equal to a Characteristic (typically 2–6), roll them, then each die ≤ your relevant Skill
-

ALIEN: Evolved Edition – Quick Review
My take on ALIEN RPG: Evolved Edition (having enjoyed 1e’s cinematic one-shots but bounced off it in preference for Mothership). The engine is familiar with nicer knobs. It’s still Year Zero: d6 pools, 6s are successes, push to reroll and gain Stress; Stress dice can trigger Panic. That core “do a scary thing → roll
-

Cold City 2e – Quick Read Review
I had a quick read of this last night so these are just first impressions. (ed’s note: this was originally posted on my Discord) The engine is punchy, narrative-first. It’s d10 dice-pool vs. dice-pool. Both sides roll; whoever has the higher single die wins. Your “successes” are every die above the opponent’s highest die (ties
-

Delta Green Quickstart – First Impressions
My take on Delta Green: Need to Know (the free Quickstart), as a CoC7-first GM who likes Trail’s clue ethos and isn’t into heavy metacurrencies. The engine works for me. It’s classic roll-under percentile with familiar BRP stats/skills, so the table friction is about the same as CoC7. Checks are clean, sample damage is intuitive





