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Mythic Bastionland: All Knights, No Homework

I have always wanted to love Pendragon. On paper it should be my perfect game: doomed knights, big feelings, generational tragedy, Britain drenched in rain and prophecy. In practice, the Pendragon Starter Set and I parted ways somewhere between the tournament rules and the very polite railroad of The Sword Campaign. The tourney and mass
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Gothic Feelings, Urban Nightmares: Playing in the Shadows of Buffy, Liminal & Vampire

Like a lot of people who were young adults in the late 90s and early 00s, I spent evenings watching Buffy the Vampire Slayer and hanging around with at least one black-lipsticked vampire enthusiast. I was not, it must be said, one of them. No eyeliner, no ink, no romantic belief in anything supernatural. I
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More Than Meets the Shelf: Licensed RPGs in the Age of Too Many Games

At some point, I picked up a Humble Bundle of licensed RPGs: G.I. Joe, Transformers, and Power Rangers (all Renegade’s Essence20 line). This was not because I had a burning need to run a Power Rangers campaign, but because the price-to-page-count ratio made the lizard part of my brain clap its little hands. They now
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Putting Down the Sonic: Why I Sold Doctors & Daleks

There are books on my shelf that say something noble about my taste and discernment. Then there are the others. Doctors & Daleks belongs to the latter category: the sort of purchase that clearly involved a momentary lapse of judgment, a credit card, and the words “5E” and “Doctor Who” in unwise proximity. By the
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After the War – Space Bears and Trauma (Review)

I’ve owned Apocalypse World and Mutant: Year Zero for ages and, like a true GM, never actually run either. I like the idea of post-apocalyptic survival, but when I sit down to prep, my brain quietly puts on a trench coat and leaves the scene. So I picked up After the War, hoping its “rebuilding
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Dragonbane – The Secret of the Dragon Emperor #1

The Dragon Emperor is dead. In the Misty Vale, a forgotten corner of a broken realm, ancient powers begin to shift. Ruins groan in the earth. Shadows move in the pine-thick forests. Villagers speak of monsters in the hills and strange lights in the sky. Something old is waking. Four adventurers have come via the
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FiveEvil – A Quick Review, or: How I Learned to Stop Worrying and Fear 5E Again

Every so often I am reminded that Past Me cannot be trusted with a Kickstarter account. At some point he apparently thought, “You know what you need, as a person who has deliberately drifted away from 5E? A 5E horror game.” And then, months later, a perfectly handsome PDF arrived and Present Me had to
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Conan the Hyborean Age – Quick Review

My take on Conan: The Hyborian Age (Monolith 2025), read alongside the old Modiphius Conan 2d20 and your usual S&S suspects (Barbarians of Lemuria, Crypts & Things, Swords Against the Shroud, Sharp Swords & Sinister Spells). The core engine is simpler than 2d20, spicier than BoL.Monolith Conan is: pick a Stat (Might, Edge, Wits, Grit),
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Warhammer: The Old World Roleplaying Game – Quick Review

Here’s my “first-impressions” review of Warhammer: The Old World Roleplaying Game, taking it on its own terms and then comparing it to my current fantasy standbys. The engine is clean and decisive (dice-pool, target-under). You build a pool of d10s equal to a Characteristic (typically 2–6), roll them, then each die ≤ your relevant Skill
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ALIEN: Evolved Edition – Quick Review

My take on ALIEN RPG: Evolved Edition (having enjoyed 1e’s cinematic one-shots but bounced off it in preference for Mothership). The engine is familiar with nicer knobs. It’s still Year Zero: d6 pools, 6s are successes, push to reroll and gain Stress; Stress dice can trigger Panic. That core “do a scary thing → roll









